WoW: Forever Beta build notes — November 2, 2026
Posted by Blizzard (Kaivax) on . Read the official post.
331 lines. Class lines: Warrior 19 · Paladin 55 · Hunter 15 · Rogue 50 · Priest 9 · Shaman 16 · Mage 21 · Warlock 9 · Druid 32.
Summary
Headline: The big pre-launch update before WoW: Forever goes live on November 4. Every class got changes, led by large talent-tree reworks for Paladin and Rogue, a new Shank ability for Rogues, big Feral Druid and Hunter damage increases, much higher tank threat (Salvation is gone), and Lava Burst removed from Shaman.
This is Blizzard's full roll-up of changes since the October 15 Beta update. It also repeats the racial changes posted on October 26 and 27. Training all class abilities from 1 to 60 now costs about 206 to 207 gold for every class, and new spells no longer go onto your action bars automatically.
[Druid](/classes/druid/)
Shred, Claw and Ravage hit harder, and Rip, Rake, Ferocious Bite and Pounce deal about 25% more. Bear Form's threat bonus rises to 115% (was 50%). Berserk is removed, Lacerate becomes a Feral talent, and Rogues and Druids both get a new Poised passive that makes the first Energy ability out of combat cheaper. Restoration gets a new Bloom talent, and Wild Growth now has a 3 second base cast.
[Hunter](/classes/hunter/)
Aimed Shot bonus damage is up about 110%, Arcane Shot about 30%, and Serpent Sting about 20%. Aspect of the Hawk and Trueshot Aura give more Ranged Attack Power. All traps now share one 30 second cooldown.
[Mage](/classes/mage/)
Arcane Blast's mana cost per stack drops to 100% (was 175%). Frost Blast and Piercing Ice are removed, and Ice Lance now shares an 8 second cooldown with Fire Blast but does 300% damage to frozen targets again. Critical Mass goes back to 3 points.
[Paladin](/classes/paladin/)
All three talent trees are heavily reshuffled. Blessing of Salvation, Blessing of Light and Revoke are removed. Righteous Fury is trainable at level 10 and now adds 33% threat plus 90% more from Holy damage. New talents include Oath of Light (Holy), Shieldsworn and Stoicism (Protection), and Unsealed Wrath as the new 31-point Retribution talent.
[Priest](/classes/priest/)
Shadow Word: Death now costs you 30% of your max health if it doesn't kill (was 10%), but no longer hurts you on a miss. Binding Heal is replaced by a new Holy Binding talent.
[Rogue](/classes/rogue/)
New Shank ability at level 24 (an off-hand strike that generates Energy), and Deadly and Instant Poison's attack power scaling roughly doubles. Many talents across all three trees are moved, removed or added, including Death Mark, Boot Knife and Blood Splatter. Mutilate hits harder, and a dagger bug that made Hemorrhage and Ghostly Strike too strong is fixed.
[Shaman](/classes/shaman/)
Lava Burst is removed and replaced by Call of Thunder. Lightning Bolt base damage goes up (max rank by 80%), shocks go back to Classic Era values, and Lightning Overload's proc chance rises to 10/20/30%. Stormstrike deals 150% weapon damage on a 6 second cooldown. Riptide no longer heals up front.
[Warlock](/classes/warlock/)
Pets get much less health from your Stamina (2 per point, was 7.5). Wrack's spell damage coefficient doubles, Shadow and Flame's bonus doubles to 20% at max rank, and Drain Soul gives Soul Shards from damage much less often.
[Warrior](/classes/warrior/)
Defensive Stance's threat bonus rises to 80% (was 30%), and Slam's cooldown drops to 15 seconds. Fury gets new Reckless Swings and Improved Whirlwind talents, and Flurry becomes a 3-point talent.
Outside classes: gamepad support is now described as complete, base stats were corrected for all races, proc roots now have diminishing returns, and bags must be equipped manually. This summary only covers the biggest items from a long post, so check each class page or the official post for every detail.
Plain-English summary (AI-assisted, checked against the official notes below).
General
- Since the last full update to the Beta on October 15, we’ve continued to work to solve issues, refine classes, improve gameplay in all areas, and address feedback we received from Beta testers. What follows are the updates and changes that have been developed over those last 2.5 weeks. source
- We’ve included the previously-posted updates to racial talents and abilities for completeness here. source
- And once again, thank you so much to everyone who tested the Beta with us and provided so much feedback. Your efforts are greatly appreciated, and we can’t wait to see you on November 4! source
Bug Fixes
- Throw will now correctly use the 0.5 second windup timer (was incorrectly using the throwing weapon’s attack speed).fix source
- Legacy Reward - Replica Ironforge Air Rifle can now correctly be used on allies that also have one equipped.fix source
- Duration of the quitter debuff reduced to 40 seconds (was 5 minutes).fix source
- Duration of the stun reduced to 2.5 seconds (was 3 seconds).fix source
- All Races now have the correct amount of base stats. For example, Tauren Warriors now start with the correct +5 strength relative to Human Warriors (was incorrectly +2). This fix was also applied to High Order and Windshaper Skyborne base stats.WarriorHumanSkyborneTaurenfixuncertain source
- Roots that occur from Procs now correctly have Diminishing Returns. Includes Frostbite, Entrapment, Improved Wing Clip, Counterattack, and Improved Hamstring.fix source
Classes
- Various talents no longer have a penalty to their chance to trigger when casting spells of a low rank. source
- This penalty does still apply to Blizzard. Blizzard continues to have a reduced chance to trigger Arcane Concentration, Frostbite, and Fingers of Frost when casting a rank learned more than 12 levels lower than the caster’s current level. source
- Learning new spells will no longer cause them to be automatically added to your action bars. source
- Training costs on have been adjusted for all classes. source
- Most abilities learned at the same level have the same cost to train, with the exception of Priest race-specific abilities.Priestuncertain source
- Total cost to train class abilities from 1-60 is now between 206 and 207 gold for all classes. source
- Warlocks costs are reduced by the expected costs of buying Grimoires for their pets.Warlockuncertain source
- Lacerate is now a Feral talent and not learned by all Druids.Druid source
- Ferocious Bite has a new Rank 1 at level 24. All the existing ranks were re-labeled one rank higher.Druid source
- Bear Form and Dire Bear Form: Threat bonus increased from 50% to 115%. This is to compensate for Blessing of Salvation being removed.Druid source
- Poised: New passive ability learned at level 32. “When you are not in combat and have your maximum Energy, you will gain Poised. Poised reduces the Energy cost of your next Energy ability by 10.”Druid source
- Shred: Weapon damage percent increased to 200% from 155%.Druid source
- Claw: Weapon damage percent increased to 140% from 110%.Druid source
- Ravage: Weapon damage percent increased from 350% to 435%.Druid source
- Rip: Base points and attack power scaling increased by about 25%.Druid source
- Rake: Base points and attack power scaling increased by about 25%.Druid source
- Ferocious Bite: Base points and attack power scaling increased by about 25%.Druid source
- Pounce: Base points and attack power scaling increased by about 25%.Druid source
- Starfire: Base damage points increased by about 40%.Druid source
- Genesis: Now increases periodic damage and healing by 2/4/6/8/10%, up from 1/2/3/4/5%.Druid source
- Moonkin Form: The critical strike bonus from this talent is again an increase to all types of critical strikes and is again exclusive with Leader of the Pack.Druid source
- Heart of the Wild: The talent has moved to the Restoration tree, swapping with Furor.Druid source
- Lacerate: This is now a 1-point talent on row 4, replacing Primal Bite. Lacerate has two new ranks added to accomodate being learned earlier.Druid source
- Predatory Discipline: This is a new 1-point talent on row 4 in column 3, replacing Shifting Power. “Your Ferocious Bite ability no longer converts extra Energy into damage but still deals extra damage based on your excess Energy.” It has no pre-requisite talents.Druid source
- Predatory Strikes: Moved to column 1 (was column 3).Druid source
- Leader of the Pack: The critical strike bonus from this talent is again an increase to all types of critical strikes and is again exclusive with Moonkin Aura.Druid source
- Natural Instinct: Moved to column 4 (was column 1).Druid source
- Rend and Tear: Moved to column 1 (was column 3). Damage bonus increased to 3/6/9/12/15% (was 2/4/6/8/10%).Druid source
- Berserk talent removed.Druid source
- Primal Bite: Replaces Berserk as a 1-point talent on row 7, column 2, with Leader of the Pack as a pre-requisite. Number of ranks reduced to 3.Druid source
- Shifting Power: Now a 1-point talent on row 7, with Predatory Discipline as a pre-requisite. Like row 4, we now have two different 31-point talents for Feral – one focused on Bear gameplay and one focused on Cat gameplay.Druid source
- Furor: This talent has moved to the Feral tree, swapping with Heart of the Wild.Druid source
- Naturalist: Now increases all damage by 2/4/6/8/10%, up from 1/2/3/4/5%. Now also reduces the cast time of Wild Growth by 0.1/0.2/0.3/0.4/0.5 seconds.Druid source
- Reflection: This talent has moved to row 2 from row 3, swapping with Subtlety.Druid source
- Subtlety: This talent has moved to row 3 from row 2, swapping with Reflection.Druid source
- Gift of the Earthmother: This talent has been removed.Druid source
- Bloom: New 1-point talent in 3rd row, replacing Gift of the Earthmother. “When your Rejuvenation or Regrowth spell expires due to its duration, the target is instantly healed for an amount equal to 100% of your Spirit. If either spell expires due to being dispelled, the target is healed for 50% of your Spirit instead.”Druid source
- Swiftmend: Now requires the Rejuvenation or Regrowth effect on the target to be one placed by the casting Druid.Druid source
- Wild Growth: Now has a base casting time of 3 seconds.Druid source
- Hunter’s Mark can no longer be applied to a target multiple times by using different ranks of the spell.Hunter source
- Fixed an issue where Rank 4 Hunter’s Mark was providing less Ranged Attack Power than Rank 3.Hunterfix source
- Fixed an issue with the wording of the Explosive Trap debuff.Hunterfix source
- All types of Hunter traps now have the same shared 30 second cooldown, instead of separate cooldowns for Fire-based and Frost-based traps.Hunter source
- Aimed Shot: Bonus damage on all ranks increased by ~110%.Hunter source
- Arcane Shot: Base damage on all ranks increased by ~30% and Attack Power coefficient raised from 0.1 to 0.15.Hunter source
- Serpent Sting: Attack Power coefficient per tick increased to 5% from 3%. Base damage on all ranks increased ~20%.Hunter source
- Aspect of the Hawk: Ranged Attack Power bonus increased on all ranks. New values: 20, 35, 50, 70, 90, 110 for ranks 1-6.Hunter source
- Hunter pets should no longer lose their innate Attack Speed passives when untraining them.Hunter source
- Pathfinding: This talent moved from 2nd row to 3rd row.Hunter source
- Barrage: Damage increase raised to 5/10/15% from 3/7/10%.Hunter source
- Sniper Shot: Bonus damage on all ranks increased by 100%.Hunter source
- Trueshot Aura: Ranged Attack Power bonus increased on all ranks. New values: 20, 35, 50, 75, 100.Hunter source
- Lacerating Strikes: This effect will always overwrite an existing one from the same Hunter, even if the new effect is weaker damage per second.Hunter source
- Lightning Reflexes: Agility bonus increased to 3/6/9/12/15% from 2/4/6/8/10%.Hunter source
- Imbue Iceknife’s visual has been changed to better convey that it is a Root and not a Stun.Mage source
- Frost Blast: This spell has been removed.Mage source
- Missile Barrage is now correctly consumed at the start of the Mage’s Arcane Missiles channel (was consumed at the end).Mage source
- Missile Barrage has been moved to the 2nd row from the 1st row.Mage source
- Arcane Resilience has been moved to the 1st row from the 2nd row. It now allows up to 3 talent points to be spent for a maximum armor increase of 75% of Intellect.Mage source
- Clearcasting is no longer consumed on Arcane Missiles if Missile Barrage is active at the same time.Mage source
- Fixed an issue where Arcane Missles did not proc Clearcasting.Magefix source
- Arcane Focus: This talent has been removed, as it is now combined into the talent Precision in the Frost tree.Mage source
- Arcane Blast: Mana cost increase per stack reduced to 100% from 175%. Percent of Intellect as Spell Damage reduced from 15% to 12% per stack. Duration increased to 18 seconds.Mage source
- Fixed an issue where Ignite was not applying to Flamestrike damage past the initial instance.Magefix source
- Incineration: This talent now allows spending up to 5 talent points for 10% critical chance on affected spells, up from 3 talent points for 6%.Mage source
- Improved Fireball: Renamed Accelerant. Now also reduces the cast time of Arcane Wrath by up to 0.5 seconds.Mage source
- Critical Mass: This talent has been reverted to a maximum of 3 talent points, instead of 5, for a total of 6% critical strike chance increase, down from 10%.Mage source
- Improved Fire Blast moved to 3rd row from 1st row.Mage source
- The Piercing ice talent has been removed.Mage source
- Ice Barrier now increases your Frost Damage dealt by 15% for 1minute when activated and grants an additional 5% Frost Damage while the barrier holds.Mage source
Developers’ notes: Removing Piercing Ice gives the player a few more talents to play around with early on in the tree, and empowering Ice Barrier gives the Mage a reason to go all the way down the tree for PvE.
- Frost Warding increases the amount of damage your Ice Barrier and Frost Wards can absorb.Mage source
- Frost Warding no longer has a chance to Reflect spells but instead has a chance to fully negate the damage of the spell without depleting the Frost Ward.Mage source
- Elemental Precision has been renamed Precision and is back to being a 3-point talent, granting 2/4/6% chance to hit with all spells (was 1/2/3/4/5%).Mage source
- Ice Lance now has an 8 second cooldown shared with Fire Blast. Bonsu damage to Frozen targets increased back to 300%.Mage source
- Winter’s Chill: Bonus to Cone of Cold damage increased to 20% per stack.Mage source
- Righteous Fury is now available to train at level 10 (was 16). This mirrors the level that other Tanks gain access to their tanking stance.Paladin source
- Salvation, Mass Salvation, and Revoke have been removed.Paladin source
- Righteous Fury now grants a 33% increase to all threat generated, and an additional 90% threat from Holy damage.Paladin source
- Blessing of Light has been removed.Paladin source
- Righteous Fury is now properly made free by the Legacy Talent, The Quick and the Dead.Paladin source
- Judgement of Fury’s duration reduced to 3 seconds (Was 4 seconds).Paladin source
- Spiritual Focus moved to Row 1 (Was Row 2). Changed to a 5-point talent (Was a 2-point talent). Max rank unchanged.Paladin source
- Improved Seals changed to a 5-point talent (Was a 3-point talent). Max rank unchanged.Paladin source
- Reverence moved to Row 2 (Was Row 3). Changed to a 2-point talent (Was a 3-point talent). Max rank unchanged.Paladin source
- Unyielding Faith moved to Retribution.Paladin source
- Purifying Power moved to Row 2 (Was Row 3).Paladin source
- Voice of Truth removed.Paladin source
- Divine Favor moved to Row 3 (Was Row 4).Paladin source
- Illumination moved to Row 3 (Was Row 4).Paladin source
- Holy Conduit movedPaladin source
- Divine Precision moved to Row 4 (Was Row 5). Changed to a 2-point talent granting 4/8% chance to hit with Holy spells (Was 6/12/18% chance to hit with Holy spells). Additionally, Divine Precision now also reduces the duration of Silence effects on you by 10/20%.Paladin source
- New Talent Oath of Light in Row 4. 40-yard range, 8% of Base Mana cost. No cooldown. Swear an Oath to protect target ally for 5 min, increasing the healing of your Holy Light, Flash of Light, and Holy Shock spells. Only one Oath of Light may be sworn by the Paladin at any one time. The amount of bonus healing increases with the player’s level.Paladin source
- New Talent Boundless Light in Row 5. Passive - Increases the critical strike chance of your Holy Shock spell by 15/30% when cast on allies not affected by your Oath of Light.Paladin source
- Holy Power changed to Increases the critical strike healing bonus of your Holy Spells by 10/20/30/40/50% (Was Increases the critical strike chance of your Holy Shock and Holy Strike spells by 3/6/9/12/15%, and all other spells by 1/2/3/4/5%).Paladin source
- Light’s Vigil is now only usable on friendly targets and has had its offensive capabilities removed. The tooltip has been reworded to reflect this.Paladin source
- Reckoning will now correctly perform its number of attacks based on stacks, and Reckoning will no longer gain stacks while sitting.Paladin source
- Divine Intellect moved to Row 1 of Protection (was Row 1 of Holy).Paladin source
- Sacred Duty moved to Row 2 (Was Row 3).Paladin source
- Sacred Duty no longer grants % increase to Stamina. In addition to its cooldown reduction on Divine Shield, Divine Protection, and Templar’s Bulwark by 30sec/1min, it now also reduces the duration of your Forbearance effect by 5/10 seconds.Paladin source
- Improved Seal of Fury removed.Paladin source
- Templar’s Bulwark moved to Row 3 (Was Row 5).Paladin source
- Templar’s Bulwark is now a Magic effect and dispellable.Paladin source
- Improved Righteous Fury’s damage reduction changed to 3/6/9% (was 2/4/6%).Paladin source
- Shield Specialization changed to a 2-point talent granting 15/30% increased shield block value, and a 50/100% chance to grant 4% of your Maximum Mana. (Unchanged at max rank).Paladin source
- Toughness moved to Row 3 (Was Row 1).Paladin source
- Anticipation moved to Row 4 (Was Row 2).Paladin source
- Swift Judgement changed to instantly unleash your active Seal. Does not share a cooldown with Judgement (Was resets the cooldown of your Judgement ability).Paladin source
- One-Handed Weapon Specialization removed.Paladin source
- New Talent Stoicism added to Row 5. Reduces the duration of Stun and Charm effects on you by 10/20%.Paladin source
- Holy Shield moved to Row 5 (Was Row 7).Paladin source
- Iron Creed changed to a 3-point talent (Was a 5-point talent) and increases the threat generated by Holy Strike by 10/20/30%, and grants 2/4/6% damage reduction for 6 seconds (was 5/10/15/20/25% increased threat, and 2/4/6/8/10% damage reduction).Paladin source
- New Talent Shieldsworn added to Row 7. Reduces the cooldown of your Holy Strike ability by 4 seconds. Additionally, Holy Strike now strikes with your shield, triggering all talents that activate when you block without consuming their charges or triggering their cooldowns, and allowing you to Block spells for 6 seconds.Paladin source
- Holy Conduit moved to the 3rd Row of the Holy Tree (was 2nd Row of Retribution).Paladin source
- Sanctified Judgement has been moved to Row 2 (was Row 3).Paladin source
- Conviction moved to Row 2 (Was Row 3).Paladin source
- Conviction changed to grant 2/4/6% critical strike chance to all spells and attacks (Was 1/2/3/4/5% to just melee attacks).Paladin source
- Vindication no longer grants an increase to Attack Power (was 1/2/3% increased Attack Power.Paladin source
- Unyielding Faith moved to Row 3 of Retribution (was Row 2 of Holy).Paladin source
- Two-Handed Weapon Specialization moved to Row 4 (was Row 5).Paladin source
- Two-Handed Weapon Specialization changed to increase both Holy and Physical damage by 2/4/6% (Was just Physical damage).Paladin source
- Two-Handed Weapon Specialization changed to also reduce the Threat generated by the Paladin by 7/14/20% while wearing a two-handed melee weapon.Paladin source
- Instrument of Law Removed.Paladin source
- Champion of the Light changed to increasing the Paladin’s spell damage by 12/24/36/48/60% of their Intellect and also reduces the cast time of Hammer of Wrath by 0.2/0.4/0.6/0.8/1.0 seconds.Paladin source
- Vengeance changed to stacking up to 5 times (Was stacking up to 3 times).Paladin source
- Vengeance now requires Seal of Command (was requiring Sanctified Judgement).Paladin source
- New Talent added to Row 5, Turn Evil - Reduces the cast time of your Turn Undead spell by 0.5/1.0 sec, its cooldown by 5/10 sec, and allows it to affect Demons.Paladin source
- Twist of Light removed.Paladin source
- Unsealed Wrath is the new 31st talent. Your melee attacks store a copy of your active Seal for 15 sec, stacking up to 3 times. Landing an attack with a different Seal consumes all stacks, giving the stored Seal its normal chance to activate once per stack.Paladin source
- Unsealed Wrath now requires Repentance.Paladin source
- Power Word: Shield can now correctly be replaced by a Power Word: Shield of equal or greater rank.Priest source
- Shadow Word: Death now causes 30% of maximum Health damage to the Priest if it fails to kill the target, up from 10%. Shadow Word: Death will no longer damage the Priest when the spell misses.Priest source
- Fixed an issue causing Undead Priest’s Dark Sacrifice to still break crowd control effects.Priestfix source
- Binding Heal removed.Priest source
- New talent in Binding Heal’s slot: Holy Binding. When the Priest heals a target other than themselves with Flash Heal, 50% of the healing done by the Flash Heal is also done to the Priest. This healing generates no threat.Priest source
- Devouring Contagion no longer spreads Devouring Plague if it is spreading from a critter.Priest source
- Vampiric Embrace Healing can no longer roll a critical effect.Priest source
- Fixed an issue where Cure Disease and Abolish Disease would take the Priest out of Shadowform.Priestfix source
- Casting Slice and Dice no longer causes the target to stand up if sitting.Rogue source
- Poised: New passive ability learned at level 18. “When you are not in combat and have your maximum Energy, you will gain Poised. Poised reduces the Energy cost of your next Energy ability by 10.”Rogue source
- New Spell Added: Shank. Learned at level 24. 5 Energy cost. 10 second cooldown. Melee range. Instantly strike with your off-hand weapon, dealing 50% weapon damage and generating 15 Energy. Shank cannot Miss. Rank 2 learned at level 44 and generates 25 Energy.Rogue source
- Deadly Poison Attack Power coefficient increased to 0.009 (Was 0.0045)Rogue source
- Instant Poison Attack Power coefficient increased to 0.01 (Was 0.005)Rogue source
- The Ruthlessness talent activating no longer causes the target to stand up if sitting.Rogue source
- Improved Expose Armor moved to Row 2 (Was Row 3).Rogue source
- Murder has been removed.Rogue source
- Lethality changed to a 2-point talent granting 10/20% increased Critical Strike damage to the abilities listed (Was a 5-point talent granting 4/8/12/16/20%).Rogue source
- Vigor moved to Row 3 (Was Row 5).Rogue source
- New Talent: Blood Splatter. Passive. 1 point talent in Row 3. Increases the duration of your Rupture ability by 6 seconds and your Garrote ability by 9 seconds.Rogue source
- Relentless Strikes moved to Row 5 (was Row 3).Rogue source
- Relentless Strikes change to a 5-point talent granting a 4/8/12/16/20% chance per Combo Point to restore 25 Energy (was 1 point granting 20% per combo point).Rogue source
- Venom moved to Row 5 (was Row 7).Rogue source
- Venom is now a Passive that causes your Shank ability to increase your Poison damage by 30% and your chance to apply Poisons by 20% for 6 seconds.Rogue source
- Seal Fate changed to a 3-point talent granting your critical strikes from abilities that add Combo Points a 33/66/100% chance to add an additional Combo Point.Rogue source
- Mutilate moved to Row 7 (was Row 9).Rogue source
- Mutilates damage increased to 90% of weapon damage plus an additional amount that was also increased (was 75% weapon damage and a lower amount).Rogue source
- Improved Eviscerate has been renamed Coup de Grace, Increasing the damage done by your Eviscerate ability by 7/13/20%, and the damage and storage rate of your Death Mark ability by 7/13/20%.Rogue source
- Improved Sinister Strike renamed to Efficient Strikes and now reduces the Energy costs of Sinister Strike and Hemorrhage by 3/5 (was just Sinister Strike discounted).Rogue source
- Improved Sprint moved to Row 2 (was Row 3).Rogue source
- New Talent: Composure. Passive. 2-point talent in Row 3. Increases the Energy cost reduction of your Poised ability by 5/10.Rogue source
- Flawless Execution energy cost reduction increased to 15 (was 10).Rogue source
- Weapon Expertise moved to Row 4 (was Row 6).Rogue source
- Aggression moved to Row 4 (was Row 6).Rogue source
- Aggression changed to increasing the damage of Sinister Strike and Eviscerate by 5/10/15% (was Sinister Strike, Eviscerate, and Backstab by 2/4/6%).Rogue source
- Dual Wield Specialization moved to Row 5 (was Row 4).Rogue source
- Dual Wield Specialization changed to a 2-point talent granting 25/50% increased off-hand weapon damage (was 5 a points granting 5/10/15/20/25% off-hand weapon damage).Rogue source
- New Talent: Flash of Steel. Passive. 5-point talent in Row 6. Increases the energy generated by your Shank ability by 3/6/9/12/15 and reduces its cooldown by 0.4/0.8/1.2/1.6/2.0 seconds.Rogue source
- Fixed an issue where Hemorrhage and Ghostly Strike were dealing much more damage than intended when using a Dagger.Roguefix source
- Setup moved to Row 1 (was Row 2).Rogue source
- Setup changed to a 15/30/45% chance to add a Combo Point to your target after Dodging their attack or fully resisting one of their spells (was 33/66/100% chance).Rogue source
- Opportunity changed to a 5-point talent granting 4/8/12/16/20% increased damage to Backstab, Garrote, Ambush, and Mutilate (was 2 points granting 5/10%).Rogue source
- Dirty Deeds moved to Row 2 (was Row 5).Rogue source
- Camouflage moved to Row 2 (was Row 1).Rogue source
- Camouflage changed to a 3-point talent granting 5/10/15% increased movement speed in stealth and reduces stealth’s cooldown by 2/4/6 seconds (was 5 points granting 3/6/9/12/15% and 2/3/4/5/6).Rogue source
- Premeditation moved to Row 3 (was Row 4).Rogue source
- Serrated Blades moved to Row 3 (was Row 4).Rogue source
- Elusiveness moved to Row 4 (was Row 2).Rogue source
- Ghostly Strike moved to Row 4 (was Row 3).Rogue source
- Ghostly Strike now also causes your next Ambush or Garrote cast within 7 seconds to not require Stealth.Rogue source
- Improved Distract removed.Rogue source
- New Talent: Quick Getaway. Passive. 2-point talent in Row 4. Increases the maximum number of targets you may have Sapped by 1/1 and increases your movement speed by 15/30% for 3 seconds after sapping a target.Rogue source
- Heightened Senses moved to Row 5 (was Row 4).Rogue source
- Hemorrhage changed to increase the damage of the caster’s Rupture and Garrote abilities by 15% (was only increasing Rupture by 15%).Rogue source
- Quietus has been removed.Rogue source
- Cutthroat has been removed.Rogue source
- New Talent: Boot Knife. Passive. 5-point talent in Row 6. Gives your Shank ability a 20/40/60/80/100% chance to add 2 Combo Points to the target.Rogue source
- Thousand Cuts has been removed.Rogue source
- New Talent: Death Mark. Active. 1 point talent in Row 7. 25 Energy cost. 20-yard range. 10 second cooldown. Curse. Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt up to a maximum increased by Attack Power and Critical Strike chance.Rogue source
- Windfury Weapon now causes the Shaman to animate an additional weapon swing attack.Shaman source
- Windfury Totem now causes the player to animate an additional weapon swing attack.Shaman source
- Totemic Projection renamed Totemic Call. It now teleports the Shaman’s totems to the Shaman’s own location, and its cooldown is reduced to 30 seconds.Shaman source
- Lightning Bolt: Base damage of all ranks increased, with larger percentage increases on the higher ranks. Max rank was increased by 80%. Each rank’s new base damage is roughly 78% of the base damage as the Classic Era version (but cast time is lower than Classic Era).Shaman source
- Chain Lightning cast time increased to 2.5 seconds. Primary target base damage increased to approximately 145% of comparable rank Lightning Bolt base damage. Mana cost increased to approximately 225% of comparable rank Lightning Bolt Mana cost.Shaman source
- Shocks: All shock base damage reverted to match Classic Era values (higher than previous Forever Beta values).Shaman source
- Lightning Overload: Talent now grants a 10/20/30% chance to trigger a duplicate spell, up from 3/7/10% chance.Shaman source
- Lava Burst: Removed. Replaced with Call of Thunder, which increases critical strike chance of Lightning Bolt and Chain Lightning by 5%. All references to Lava Burst removed.Shaman source
- Elemental Mastery renamed Lightning Mastery. Icon changed.Shaman source
- Elemental Reach no longer reduces the cooldown of Totemic Projection.Shaman source
- Improved Ghost Wolf moved from 2nd row to 4th row.Shaman source
- Maelstrom Weapon: Chance to trigger doubled.Shaman source
- Stormstrike: Now deals 150% normalized weapon damage, up from 100%. Cooldown reduced to 6 seconds from 8 seconds.Shaman source
- Mental Dexterity: Now increases the Shaman’s Attack Power by 50/100/150% of Intellect, up from 33/67/100%.Shaman source
- Flurry: Now increases attack speed by 6/12/18/24/30%, up from 5/10/15/20/25%.Shaman source
- Riptide: Mana cost reduced by about 40%. Cooldown increased to 12 seconds from 6 seconds. Riptide no longer deals any initial healing, just healing over time.Shaman source
- Spellstones now correctly only increase Shadow damage (was increasing Shadow and Fire damage).Warlock source
- Pets now gain 2 Health per point of Master’s Stamina (was 7.5 Health per point of Master’s Stamina).Warlock source
- Bane of Agony now correctly dynamically updates its damage.Warlock source
- Drain Soul: This chance for this spell to grant a Soul Shard on dealing damage (not a kill) has been reduced significantly.Warlock source
- Amplify Curse now correctly affects Curse of Exhaustion and Bane of Agony.Warlock source
- Improved Drains: Now increases Drain Mana’s amount of Mana drained but no longer increases Wrack damage.Warlock source
- Wrack: Spell damage coefficient doubled, to match the expected coefficient per cast time of 0.286 per second. Base damage per second now increases with each level by 2.5. Base damage per second at level 60 effectively increased from 36 to 86.Warlock source
- Shadow and Flame: The damage bonuses from this talent now increase Fire or Shadow damage by 4/8/12/16/20%, up from 2/4/6/8/10%.Warlock source
- Fixed an issue with the tooltip of Victory Rush incorrectly displaying the amount of damage it would deal.Warriorfix source
- Defensive Stance: Threat bonus increased from 30% to 80%.Warrior source
- The cooldown of Slam has been reduced to 15 seconds (was 18 seconds).Warrior source
- Improved Tactical Mastery changed to a 3-point talent granting the ability to retain 5/10/15 additional Rage when changing stances (was a 5-point talent granting 3/6/9/12/15 Rage retention).Warrior source
- Two-Handed Weapon Specialization changed to grant 2/4/6% increased damage when using a two-handed melee weapon (was 1/2/3% increased damage).Warrior source
- Bloodthrill changed to a 2-point talent granting your Main Hand melee attacks against enemies afflicted by your Rend a 10/20% chance to allow an activation of Overpower (was a 5-point talent granting a 4/8/12/16/20% chance).Warrior source
- Improved Slam’s reduction to Slam’s cooldown changed to 2.5/5 seconds (was 3.0/3.0).Warrior source
- The Blood Craze and Gore Drinker talents no longer generate threat when restoring Health to the Warrior.Warrior source
- Blood Craze will no longer activate when sitting.Warrior source
- Booming voice now also reduces the Rage cost of Piercing Howl by 5/10/15/20/25%.Warrior source
- Enrage moved to Row 3 (was Row 4).Warrior source
- New Talent: Reckless Swings. Row 4. 1 Point. 15 second cooldown. Costs 25% of base health. Your next 4 melee attacks generate 5 additional Rage. Lasts 8 seconds.Warrior source
- Gore Drinker moved to Row 5 (was Row 6) and is connected to Blood Craze now instead of Enrage.Warrior source
- Death Wish is no longer required for Flurry.Warrior source
- Flurry changed to a 3-point granting 10/20/30% increased attack speed for 3 swings after a critical strike (was 5 points granting 5/10/15/20/25% increased attack speed).Warrior source
- New Talent: Improved Whirlwind. Row 6. 2 Point. Passive. Reduces the cooldown of your Whirlwind ability by 1/2 seconds and increases the damage it deals to the closest enemy by 15/30%.Warrior source
- Bloodthirst now has Death Wish as a required talent.Warrior source
- Defiance: Threat bonus increased to 7/13/20% from 5/10/15%.Warrior source
Player versus Player
- In the Darkspear Islands battleground, dropping the flag no longer places the “Recently Dropped Flag” debuff on the player who dropped it. source
Races
- Earth Fury (2% increased critical strike damage and healing) removed.Dwarf source
- Added: Artisan’s Precision - Increases hit chance with spells and attacks by 1%.Dwarf source
- Ruthless now increases critical chance by 1% (was 2%).Human source
- Human Spirit now increases Spirit by 10% (was 5%).Human source
- Savage removed (1% increased critical strike chance).Orc source
- Command re-added, increasing Warlock and Hunter pet damage by 5%.Orc source
- Blood Fury’s cooldown reduced to 2 minutes (was 3 minutes).Orc source
- Wind-Blessed Haste bonus reduced to 2% (was 3%).Skyborne source
- Read Leyline now increases Mana and Health regeneration by 50% (was 100%), with a 15-second duration. This ability cannot be used while Innervate is active, and will be replaced by Innervate as a more powerful effect.Skyborne source
- Using Read Leyline at a Ley Line now also grants “Attuned” for 1 hour. While Attuned, the benefit of Read Leyline is increased to 100% regeneration increase. Attuned persists through death, and is removed upon entering a raid.Skyborne source
- Skysight is now a 15% increased movement speed (was 10%), with a 15-second duration.Skyborne source
- Using Skysight at an elemental convergence now also grants “Charged” for 1 hour. While Charged, the benefit of Skysight is a 30% movement speed increase. Charged persists through death, and is removed upon entering a raid.Skyborne source
- Plainsrunning now grants 2% movement speed per stack (was 1%), for a total max increase of 60% (was 30%).Tauren source
- Plainsrunning no longer increases mounted movement speed.Tauren source
- Endurance no longer provides any modifiers beyond 5% increased Health (no hit chance or critical damage modifiers).Tauren source
- Berserking duration increased to 15 seconds (was 10 seconds).Troll source
- Cannibalize can once again be used while immune to Physical damage.Undead source
- Fixed an issue where Touch of the Grave was not activating frequently enough.Undeadfix source
- Fixed an issue where Touch of the Grave was leaving a beam visual behind.Undeadfix source
- Touch of the Grave internal cooldown reduced to 15 seconds (was 25 seconds).Undead source
Gamepad Support
- Gamepad Support has entered a complete functional state. source
- In World of Warcraft: Forever, all major gameplay and core user interface experiences can be played with a controller, including movement, spells, interactions, UI navigation, etc. source
- Gamepad settings can be customized through Edit Mode and the Options menu. source
- AoE items bound to the Gamepad Action Bar can now be used and placed at a targeted location. source
- Press the Action Bar button again to confirm placement, consistent with ground-targeted AoE spells. source
- Fixed an issue where changing the current keyboard and mouse Action Bar page would cause Gamepad Action Bar buttons to be offset.fix source
- Fixed an issue where Gamepad Action Bar settings were not immediately reflected while in Edit Mode.fix source
- Improved Gamepad UI compatibility with user-created add-ons to reduce the likelihood of add-on conflicts causing interface issues. source
- Fixed an issue where Gamepad focus could move away from the inventory after confirming or canceling the destruction of an item.fix source
- Fixed an issue where horizontal Gamepad navigation could behave incorrectly when moving between bag columns of different heights.fix source
- Fixed an issue where navigating the inventory with a Gamepad during a trade could cause a Lua error.fix source
- Fixed an issue where opening individual bags with the keyboard and mouse UI could cause a Lua error after switching from the Gamepad UI.fix source
- Improved bag management when using a Gamepad. source
- Improved the Gamepad Bag UI. source
- Added updated visuals and clearer bag states. source
- Added remaining bag space and ammo count indicators. source
- Improved bag prompts and interactions. source
- Improved Keyring navigation and highlighting. source
- Improved the inventory search layout. source
- Added Gamepad support for navigating and interacting with ruleset selection screens. source
- Fixed an issue where newly created characters were not automatically selected when returning to the Character Select screen while using a Gamepad.fix source
- Added Gamepad support for skipping or exiting cinematics. source
- Added Gamepad support for targeting a previously assigned Focus Target. source
- LB + RB + Face Down can be used to select your Focus Target. source
- The target context menu displays Clear Focus when your current target is also your Focus Target. source
- Friendly corpses can now be targeted with a Gamepad. source
- Friendly Analog Targeting can target friendly corpses. source
- Friendly Tab Targeting can target friendly corpses. source
- Improved Gamepad targeting for critters. source
- Hostile Analog Targeting can target critters. source
- Soft Targeting can target critters. source
- Improved Gamepad targeting of enemy players. source
- Enemy players can no longer be selected by Friendly Analog Targeting. source
- Enemy players can be selected by Hostile Analog Targeting regardless of PvP flag status. source
- Units behind the player can now be selected with Analog Targeting when they remain visible on screen. source
- Feign Death units that remain attackable can now be targeted if and only if the Gamepad reticle is positioned over them. source
- Fixed an issue where certain attackable enemies could incorrectly display an Interact icon when using a Gamepad.fix source
- Fixed an issue where looting or closing the loot window could leave a corpse incorrectly locked as the player’s target.fix source
- Added Gamepad support for ending a flight path early using the Back/Cancel action. source
- Players will dismount at the next available flight point. source
- Fixed an issue where Gamepad focus could be lost from the Options panel after closing a graphics settings confirmation dialog.fix source
- Updated popup behavior so non-user-initiated popups no longer automatically steal Gamepad focus. source
- These popups can be explicitly focused using the View/Select action or equivalent controller input. source
- Updated Gamepad navigation prompts to use LT and RT button indicators when navigating between supported UI panels. source
- Added Gamepad support for the Pet Move command. source
- Pet placement can be confirmed using the Interact button or by activating the ability again. source
- Fixed an issue where Gamepad users could not use the Train action at Profession Trainers when a skill upgrade was the only available option.fix source
- Fixed an issue where the Gamepad prompt for removing a Profession did not indicate that the button needed to be held.fix source
- Fixed an issue where viewing quest details in a different map region with a Gamepad could cause a Lua error.fix source
- Fixed an issue where the Off-Hand Swing Timer could fail to appear after logging in on dual-wielding characters.fix source
- Added Gamepad support for adjusting opacity in the Color Picker. source
- Fixed an issue where Gamepad LB and RB prompts could incorrectly appear in the Equipment Manager while using the keyboard and mouse UI.fix source
- Updated Gamepad tooltips to remain visible rather than allowing them to be toggled on or off with the controller. source
Items
- Bags will no longer automatically equip into available bag slots and must now be manually equipped by the player. source
Quests and World
- Adjusted respawn rates for many different areas in the world. source
Developers’ notes: Our goal with these adjustments is to properly support large player volumes at launch, so that players aren’t hitting hard bottlenecks and can continue to enjoy the game. Some contention for spawns is expected and part of the experience - it is not our goal to remove that. These adjusted rates are generally on the faster side in lower-level zones - with starting zones being the fastest - and gradually fall to slower rates as you level up, consistent with when players naturally spread out across the many zones available in WoW Forever. Once the initial launch surge of low-level characters has settled down, we will adjust the lower-level zones down to more typical rates.
- Adjusted experience values on various quests. source
- Adjusted pre-requisites and level settings on some quests to improve flow across the world. source
- Added mouseover tooltips for objectives on various quests. source
- Added missing point-of-interest markers and adjusted incorrect ones on various quests. source
- Fixed incorrect zone sorts in the quest log on various quests.fix source
- Fixed various quests where destroying the associated item would not abandon the quest, and vice versa.fix source
- Fixed an issue where some satyr were classified as humanoids instead of demons. They are now 100% more scared of Paladins.Paladinfixuncertain source
- Fixed an issue where Dalaran Summoners were really amazingly good at summoning and would summon until their little hearts couldn’t summon anymore. And then they’d summon some more anyway.fix source
- You can now speak to Rethgar Deathgate to begin the event for “Counterattack!” if it is not currently active. source
- The Alliance Outrunners now spawn in random locations. source
- The quest “Holy Diver” now gives an XP reward. source
- Gloomrise Hatchlings now give lower XP, commensurate with their lower health values. source
- Fixed an issue during “Hidden Enemies” where the Lieutenant’s Insignia would remain in inventory after quest completion.fix source
- Ruins of Lordaeron dungeon quests now consistently require a minimum of level 15 to start (was a mix of 15 and 16), and some pre-requisites have been adjusted. source
- The Cleft - There are now slightly fewer spiders in this area for the quest “Twisted Hatred”. source
- Fixed an issue where Carnage reset near the end of the fight for the quest “Carnage”.fix source
- Fixed an issue during “Destruction in Deadmines” where Alba Fairmoon would become unavailable to turn-in the quest.fix source
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