WoW: Forever Beta build notes — October 1, 2026
Posted by Blizzard (Kaivax) on , edited . Read the official post.
155 lines. Class lines: Warrior 32 · Paladin 4 · Hunter 5 · Rogue 3 · Priest 4 · Shaman 3 · Mage 6 · Warlock 5 · Druid 16.
Summary
Headline: The level cap rises to 30 and Razorfen Downs, Uldaman and a new Wetlands dungeon open. Fury Warriors get a large talent rework, and Feral Druids lose Tiger's Fury but gain Shifting Power.
- World: Max level is now 30. New dungeon Excavation Site: Wetlands (26–31), plus Razorfen Downs (25+) and Uldaman (30+). PvP gear and token Honor costs rise about 50%, and the Honor cap is now 25,000. Dungeon quests give 50% less bonus XP.
- Warrior: Critical strikes with basic attacks generate extra Rage (the post says 75%, then says it rose to 100%). Fury: Dual Wield Specialization no longer adds off-hand Rage or hit. New talents Lingering Rage, Furious Precision and Gore Drinker. Improved Cleave and Boundless Rage are removed. Whirlwind now always hits with both weapons. Bloodthirst Attack Power ratio is 45% (was 35%), and Berserker Rage comes at level 30. Protection: Toughness is removed and several talents move up a row. Rend and Sunder Armor now tag enemies instantly.
- Druid: Tiger's Fury and King of the Jungle are removed. New Feral talent Shifting Power (Cat Form, 16 sec cooldown, turns 55% of base Mana into 40 Energy), plus Improved Shifting Power. Bear forms gain 75% more Rage on crits. Primal Bite threat roughly doubles. All forms are immune to Disarm. Swipe now scales with 3% of Attack Power.
- Hunter: Sniper Shot gets 45-yard range and adds 10 yards to your next 3 shots. Deflection's parry bonus is halved (1–5%). Pet Aggressive Mode is back.
- Mage: Hot Streak is renamed Heating Up. Combustion goes back to 3 charges (was 4). Mage scrolls are rebalanced and can't be cast while moving.
- Paladin: Holy Shield block chance is 30% (was 20%). Redoubt is 4–20% (was 6–30%). Champion of the Light now converts 20/40/60% of Intellect to spell damage (was 33/66/100%).
- Priest: Devouring Plague can crit. Inner Focus's crit bonus no longer applies to periodic effects. Shadow Weaving can no longer fail to apply. Shadow Word: Death no longer always benefits from Early Demise.
- Rogue: A missed Expose Armor no longer costs all your combo points. Setup only adds combo points to the target you dodged or resisted.
- Shaman: Totemic Recall now restores Mana. Disease Cleansing Totem lasts 5 minutes. Ghost Wolf is easier to see in bright areas.
- Warlock: Hellfire can crit. Soul Harvesting is renamed Soul Harvest and now grants its Mana regen bonus. Drain Soul is interrupted properly. Pet Aggressive Mode is back.
- Races: Gnome Eureka! no longer affects periodic effects. Undead Cannibalize can't be used while immune to Physical damage.
- Known issues: Retribution Aura uses the target's spell power (fixed Oct 8). Enemies can parry and block from behind at close range. The install size is larger than intended.
Written by Friday from the official notes below.
Bug Fixes
- Improved rain visibility.fix source
- Removed the ‘Ray Traced Shadows’ option. This setting will be re-added to the game in a future update, after the functionality is fixed.fix source
- Fixed an issue where the Night Watchman’s Torch was causing some unintended lag in certain situations and could not be cancelled.fix source
- The visual size of weapons when held in hand and sheathed on the back has been adjusted across all races to be more consistent.fix source
Changes and Updates
- Players can now level up to a maximum of level 30. source
- New Dungeon - Excavation Site: Wetlands (26-31). source
- Players now have access to Razorfen Downs (25+) and Uldaman (30+), in addition to the following, already available, dungeons: source
- Ragefire Chasm source
- Hall of Thanes source
- Ruins of Lordaeron source
- Wailing Caverns source
- The Deadmines source
- Shadowfang Keep source
- The Stockade source
- Blackfathom Deeps source
- Gnomeregan source
- Razorfen Kraul source
- Scarlet Monastery source
- There are now barbershops in Darnassus and Thunder Bluff, all barbershops now have barbers working at them, and city guards will give directions to barbershops. source
- The Boosted Rest debuff caused by this camp feature now has a different icon intended to make the effect clearer, and the tooltip has been rewritten to be clearer. source
- Wording on camping features has been adjusted to use the term “mutually exclusive” instead of just “exclusive” to reduce some confusion around functionality. source
- Campfires no longer deal damage to players below level 5, and they deal reduced damage to players with less than 90% health. source
- Savory Whimsyfin Delight now uses an orc equivalent of the Ninja and Pirate outfits from the Savory Deviate Delight. source
Developers’ notes: The prior transformations were placeholder, but we may reintroduce similar ones in the future!
- When selling to a vendor a BoE item which has an appearance you have not collected, the item will now become soulbound (was Bound to Account). source
Classes
- Bear Form and Dire Bear Form now generate 75% increased Rage when landing a Critical Strike.Druid source
- Fixed a bug causing Swipe to not scale with Attack Power. It will now correctly gain 3% of the Druid’s attack power.Druidfix source
Developers’ notes: The tooltip will not update correctly until a future update.
- Tiger’s Fury has been removed.Druid source
- All Shapeshift Forms are now IMMUNE to Disarm effects.Druid source
Developers’ notes: This is a gameplay adjustment to match how it felt in original WoW. If a Druid gets disarmed before entering a form, their form will not remove the Disarm effect, and they will also deal reduced damage for the duration of the disarm effect, so disarming a Druid before they shift will result in them dealing reduced damage.
- Faerie Fire no longer resets your swing timer when used.Druid source
- Primal Bite: Threat generated by this ability has been roughly doubled.Druid source
- The King of the Jungle talent has been removed.Druid source
- Tiger’s Fury has been removed.Druid source
- Connected to Shredding Attacks in the 4th row is a new talent - Shifting Power.Druid source
- Cat Form Only. 16 second cooldown. Costs 55% of Base Mana.Druid source
- Instantly convert 55% of Base Mana into 40 Energy. Shifting Power’s cost is reduced by effects that reduce the cost of Shapeshifting.Druid source
- Shifting Power costs the same amount of Mana as Cat Form.Druid source
- Connected to Shifting Power in the 5th row is a new talent - Improved Shifting Power.Druid source
- Reduces the cooldown of your Shifting Power spell by 4/8 seconds.Druid source
- Icon for Improved Stings changed to be more Vanilla feeling.Hunter source
- The 31st talent Sniper Shot now has a 45-yard Range and increases the range of your next 3 shots made within 10 seconds by 10 yards.Hunter source
- Icon for Predator’s Edge changed to be more Vanilla feeling.Hunter source
- Deflection’s Parry increase changed to 1/2/3/4/5% (Was 2/4/6/8/10%).Hunter source
- Aggressive Mode has been brought back and can be found under the pet tab in your spell book.Hunter source
Developers’ notes: There were some tameable beasts with ranks of pet abilities that were too high level for that creature. They have all been fixed. This could result in a bug where your pet “forgot” the pet ability which should not happen after this fix.
- All Mage scrolls from comprehension have had an additional balance pass and can no longer be cast while moving.Mage source
- Hot Streak has been renamed to Heating Up, since it is no longer dependent on having a ‘streak’.Mage source
- The number of charges of Combustion has returned to 3 (was 4).Mage source
- Improved Scorch’s Fire Vulnerability will not roll a second time to see if it resists.Mage source
- Winter’s Chill’s application does not roll to see if it is resisted, since the original spell needed to hit.Mage source
- Redoubt’s chance to Block changed to 4/8/12/16/20% (was 6/12/18/24/30%).Paladin source
- Holy Shield’s chance to Block changed to 30% (was 20%).Paladin source
- Champion of the Light’s Intellect to Spell Damage ratio changed to 20/40/60% (Was 33/66/100%).Paladin source
Developers’ notes: Champion of the Light had a tooltip issue saying it increased Healing; it did not. This tooltip has been removed.
- Devouring Plague can now correctly critically strike.Priest source
- Fixed an issue where Shadow Word: Death was always benefitting from the Early Demise talent regardless of the target’s health %.Priestfix source
- Inner Focus no longer applies its Critical Strike increase to Periodic Effects.Priest source
- Shadow Weaving can no longer fail to apply.Priest source
- Fixed an issue where Expose Armor missing would cause you to lose all of your combo points.Roguefix source
- Setup will now only add combo points to your current target if they are the one you dodged or resisted a spell from.Rogue source
- Ghost Wolf should now be more visible while in well-lit areas.Shaman source
- Fixed an issue where Disease Cleansing Totem wasn’t a 5-minute duration.Shamanfix source
- Fixed an issue where Totemic Recall was not restoring Mana.Shamanfix source
- Drain Soul is now correctly interrupted if the Warlock begins casting another spell.Warlock source
- The Incubus pet model has been replaced with a lower resolution model.Warlock source
- Hellfire can now critically strike.Warlock source
- Soul Harvesting has been renamed to Soul Harvest. It now correctly grants its 50/100% increase to Mana regeneration.Warlock source
- Aggressive Mode is back and can be found under the pet tab in your spell book.Warlock source
- Players now generate 75% increased Rage when landing a critical strike with a basic attack.Warrior source
- Rend and Sunder Armor will now instantly tap enemies to the Warrior.Warrior source
- Queueing Heroic Strike will no longer increase off-hand hit chance.Warrior source
- Additional Rage generated from landing Critical Strikes increased to 100% increased Rage (was 75%).Warrior source
- Fixed a bug that was causing Dual Wield Specialization to grant its increase to Hit Chance to both weapons.Warriorfix source
Developers’ notes: Because of the above bug, our tests needed some correcting, so we did another pass on Fury Warrior.
- Spearing Strike no longer requires a 2handed weapon. Spearing Strike requires Battle Stance.Warrior source
- Dual Wield Specialization no longer provides a 20/40/60/80/100% increase to your Off-Hand weapon’s Rage generation.Warrior source
- Fixed an issue with Unbridled Rage having a lower proc chance than intended.Warriorfix source
Developers’ notes: Our goal here is to give Fury more access to utility and meaningful choices early in the tree for leveling, and free up points later for more choices instead of being stuck placing points into Enrage to get Flurry.
- Booming Voice is now a 10/20/30/40/50% increase area of effect to your Shouts and a 5/10/15/20/25% reduction to their Rage costs.Warrior source
- Unbridled Wrath no longer grants twice as much Rage to two-handed weapons.Warrior source
- New Talent Lingering Rage in Row 2 of Fury. Lingering Rage increases the time before your Rage begins to decay when leaving combat by 2/4/6/8/10 seconds.Warrior source
- Blood Craze no longer activates off of Bloodthirst casts.Warrior source
- The Improved Cleave talent has been removed.Warrior source
- The Boundless Rage talent has been removed.Warrior source
- New Talent Furious Precision in Row 3 of Fury. Furious Precision increases your chance to hit with off-hand attacks by 4/7/10%.Warrior source
- Raging Blows now reduces the Rage cost of your Cleave and Whirlwind abilities by 3.Warrior source
- Raging Blows no longer causes your Whirlwind to strike with your offhand. Whirlwind will now always strike with both weapons without requiring a talent point.Warrior source
- Dual Wield Specialization no longer grants hit to your off-hand attacks.Warrior source
- Enrage is no longer required to reach the Flurry talent.Warrior source
- Death Wish is now required to reach the Flurry talent.Warrior source
- New Talent Gore Drinker in Row 6 of Fury, requires the Enrage talent. Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 0.5/1% of your maximum Health.Warrior source
- Improved Berserker Rage moved to Row 5 of Fury (Was Row 6).Warrior source
- Berserker Rage is now available at level 30 (Was 32)Warrior source
- Bloodthirst’s Attack Power ratio has been increased to 45% (Was 35%).Warrior source
Developers’ notes: Our goal is to give non-shield users a clear path to the middle of the tree, where Protection could serve as a PvP tech secondary specialization, with more access to Improved Bloodrage, Iron Will, Improved Disarm, Last Stand, and Improved Shield Bash.
- Iron Will moved to the Row 1 of Protection (Was Row 2 of Fury).Warrior source
- Anticipation moved to Row 2 (Was Row 1).Warrior source
- Toughness has been removed.Warrior source
- Improved Bloodrage moved to Row 1 (Was Row 2).Warrior source
- Improved Revenge moved to Row 2 (Was Row 3).Warrior source
- Improved Disarm moved to Row 3 (Was Row 4).Warrior source
- Improved Shield Bash moved to Row 4 (Was Row 5).Warrior source
Cooldown Manager
- Racial abilities are now supported. source
- Rogue is now supported.Rogueuncertain source
- Duplicate entries for each spell rank on already supported classes should no longer be present. source
Gamepad Support
- The pet stable interface has been updated for gamepad support. source
- The gamepad UI bindings are now static, and any gamepad rebinding only affects the keyboard and mouse interface. source
- The compact Raid and Party manager frames have been updated for gamepad support. source
- Fixed an issue preventing macros placed on a gamepad action bar from being able to be moved.fix source
Player versus Player
- Honor costs for PvP gear and upgrade tokens have been adjusted, with most item costs increasing by approximately 50% to better align with gear acquisition targets. source
- The Honor cap has been increased from 15,000 to 25,000 to better accommodate the above new costs. source
Professions
- Shenthul in Orgrimmar will now train Windshaper Skyborne.Skyborneuncertain source
- A number of recipes intended for Blacksmithing and Leatherworking as random drops in dungeons are now available. source
- All crafted common and uncommon quality wands now sell at vendors for 1 copper. source
- Reduced the amount of Poor Copper Vein nodes available in starter areas. source
- Creatures can once again only be skinned a single time before disappearing. source
Quests
- Dungeon quests now reward 50% less extra experience beyond normal quest values. source
- Resolved an issue with players being unable to start escort quests if their quest log contained 25 or more quests.fix source
- Resolved an issue with certain quest items being multi-drop.fix source
- Resolved an issue with some quests that give items on start being shareable.fix source
- Resolved an issue with some quests that come from items being shareable.fix source
- Increased the respawn rate across many different creatures and objects in Hillsbrad Foothills, Ashenvale, Wetlands, Duskwood, and Thousand Needles. source
Developers’ notes: Redridge Mountains and Stonetalon Mountains were adjusted in a previous build. Please continue to submit any areas where you have difficulty completing quests, and we will continue to make adjustments.
- Resolved an issue with the Tharnariun’s Hope item during the quest “Plagued Lands”.fix source
- “Destruction in Deadmines” now sorts correctly in the quest log for the dungeon. source
- Fixed an issue where players were not receiving loot reliably during the quests “The Great Cat Spirit” and “The Great Windborne Cat Spirit.”Druidfix source
- High Order Skyborne can now do the quest “Power Over Poison” to learn the Cure Poison spell.Druid source
- Shimmer Ridge trolls will respawn more evenly, and faster in areas where they were sluggish. It be the cold, mon. source
- Troggs in the Loch now respawn slightly more slowly for the quest “In Defense of the King’s Lands.” source
- The quest “Kyle’s Gone Missing!” has been added. source
- Smooth Boulder should be far more plentiful and available to gather for the quest “Rocks to Rests” source
- The quest “Blackrock Blockade” has been updated. Spawn rates have also been adjusted. source
- “A Frightened Request” now sorts correctly in the quest log under the dungeon. source
- Resolved an issue where players could receive multiple copies of the Bloodied Insignia quest item.fix source
- Serpentbloom Snakes now despawn after a couple of minutes. Why’d it have to be snakes? source
- Significantly reduced the respawn rate of the pocket watch in Furlbrow’s Wardrobe for the quest “The Forgotten Heirloom”. source
- Increased respawn rate for the undead for the quest “Collecting Memories” and Foreman Thistlenettle for the quest “Oh Brother…” source
Races
- Eureka! no longer benefits periodic effects at all. Channeled spells do not count as periodics.Gnome source
- Cannibalize cannot be used if the caster is immune to Physical damage.Undead source
User Interface
- On the character sheet, when mousing over Spell Damage and Spell Healing, it is now explained that spells cast using spell ranks vastly below your current level receive less benefit from your Spell Damage and Spell Healing and have a reduced chance to activate your Class abilities and Talents. (examples: Frostbite and Omen of Clarity) source
Developers’ notes: Another example of this reduction in activation chance – Using a Rank 1 Frostbolt at level 60 will result in a 0% chance to get a Frostbite activation. So you now are making a decision between getting a slow off quickly, or using a spell that can potentially get a Frostbite activation, instead of getting both.
- Character Creation will display matching icons when Standard Definition models are toggled. source
- Stables frame art has been updated. source
- Combo points on the target frame and Personal Resource Display has updated art. source
- Fixed loot rolls in chat not displaying a player’s full name.fix source
- The auction house will now correctly display item suffixes. source
World
- Adjustments have been made to world instances. source
- Party leaders should no longer be transferred when creating or updating party composition. source
Developers’ notes: As we continue to iterate on features that impact player populations and grouping, we look forward to your feedback and bug reports.
Known Issues - New to this build
- Chaining Spells together does not play the precast spell effects and sounds of the next cast until the first cast finishes.known issue source
- For example: When you cast Fireball and cast another Fireball right away, you finish your Fireball cast, your hands won’t glow or make the crackling sound of the new Fireball you’re casting, and then once your hand comes down from the first Fireball cast, you then begin the precast animation of the next Fireball spell.known issue source
- Enemies can Parry and Block from behind if the player is close to them. Until this is fixed, it can be avoided by not being too close to targets.known issue source
- The size of the total installation of WoW: Forever is larger than intended. We’re working to reduce it in a future Beta update.known issue source
- Switching to or from Gamepad UI mode resets the active edit mode layout to the default preset.known issue source
- Scroll of Liminal Passage does not function correctly.known issue source
- Dwarf player-characters do not have updated splash sounds in water. This is fixed in a later build.Dwarfknown issueuncertain source
- Eureka does not affect every Damaging Spell or Healing Spell for some classes. This is fixed in a later build.known issue source
- Multiple debuffs like Faerie Fire and Demoralizing Shout don’t cause threat.known issue source
- Mages who learn Research can be prevented from accessing it.Mageknown issueuncertain source
- Warriors’ Dual Wield Specialization is granting both your Main hand and Off-hand 2/4/6/8/10% hit chance. It should only be granted to your Off-hand.Warriorknown issueuncertain source
- Retribution Aura uses the target’s spell power instead of the Paladin’s.Paladinknown issueuncertain source
- The Taillasher Eggs for the quest “Break A Few Eggs” do not respawn as quickly as intended. This will be fixed in a later build.known issue source
- Anduin Wrynn - and many other children – unintentionally have hats. We’re in the process of removing them, but they keep giggling and running away, so this is going to take a while.known issue source
- Our full Known Issues post is here.known issue source
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